Secomber

Secomber

Located at the confluence of the Unicorn Run and the Delimbiyr River. Secomber stands on three hills atop the western fringes of a once-mighty city that was, if legends are true, the proud capital of the human realm of Athalantar, Kingdom of the Stag. Folk’s digging cellars turn up old cobbles and stonewalls. Freed gargoyles are a recurring problem, but sometimes magic treasure is unearthed. This major village of 200 (and 700 others living in surrounding hamlets) rests on the northwestern bank of the river. It is a peaceful, boring village of fisher folk, farmers, stonecutters, and guides and guards for frequent caravan traffic traveling west to Zundbridge and Ironford. Farmer holdings fan out northwest of the village, and the fisher folk eke out a living spearing and netting fish and freshwater crabs from skiffs. The stonecutters manage a living quarrying pink granite from the cliffs marking the High Moor’s northern edge.


Secomber is a main trade route and is important commercially. It does not have major resident nobility, though a few barons have holdings in the region. Roughly half of the residents are human; almost as many are halflings whose low, garden-adorned homes make the hills of the village seem more a terraced estate than a settlement. The remainder are dwarves of the Ironeater Clan and a scattering of gnomes and moon elves.

It has a garrison of 30 soldiers provided by the Lords’ Alliance dwelling in a small palisaded fort atop a hill and train 100 or so locals in sword work and rudimentary tactics. Many of the sellswords hire as caravan guards. The garrison led by Lord Alistor Traskar, a ranger of some fame, patrols the farmland and vicinity diligently, capably dealing with the few orcs and bugbears who get this far. If they have to defend the village, they’re aided by an iron golem and two-headed golems provided by Amelior Amanitas – and the mage himself, if he’s at home. The winged but flightless golems look like giant gargoyles. (If it weren’t for the on-again off-again residence of Amelior, who blows up laboratories or sends pieces of furniture to other planes, life would be duller than it already is.) Lord Traskar makes adventurers welcome in Secomber, and many adventuring bands and rangers use the village as a supply base for treasure hunting forays. The village is a strategic wayside for caravans traveling from Anauroch to the Sword Coast.

See also the Secomber map

Secomber

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