weapon (melee)


Blackrazor is a dagger/sword that appears to be forged from an unknown alloy of steel. It is typically sheathed in a black scabbard decorated with pieces of cut obsidian.

Non-Legacy Game Statistics: +1 flaming dagger; Cost: 1,350 gp.

Omen: When held, Blackrazor shines like a piece of the night sky filled with stars. Its wielder hears faint whispers whenever it delivers the killing stroke to a living creature.

Legacy Rituals
The following three rituals are required to unlock all the abilities of Blackrazor.

Dominating the Blade(Ritual 1): You must anoint Blackrazor with special oils to stir its spirit to life temporarily, and then defeat it in a contest of will. To do so, you must meditate uninterrupted for 1 minute while holding the blade, then make a successful DC 15 check. You can’t take 10 on this check, nor can you benefit from any skill modifiers except those derived from your own ranks, ability scores, and feats. If you fail, you must immediately repeat the contest. Any failure ruins the materials used to anoint the blade. Cost: 1,500 gp. Feat Granted: Least Legacy. Sword conversion ritual available after 5th level (2,000gp) Can be converted over to another type of Weapon, any Blade type – heavy or light.

Opening the Soul(Ritual 2): While wielding Blackrazor, you must gain at least two negative levels from a single undead foe that equals or exceeds your level. You may not remove these negative levels through any means other than by succeeding on a Fortitude save. Cost: 13,000 gp. Feat Granted: Lesser Legacy.

Exile of the Damned( Ritual 3): You must travel to the Negative Energy Plane and perform an 8-hour rite to attune Blackrazor to the life-numbing forces of that plane. Cost: 40,000 gp. Feat Granted: Greater Legacy.


Level Special Ability
2 +1 Weapon Bonus; Flaming Weapon Property (PHB1) – (ritual 1)
4 +1 Will saves; Least sentience – Empathy
5 +2 Weapon bonus; Lifedrinking +5 Temp HP (PHB1) – (Weapon conversion)
6 +Lesser sentience (Common & Telepathy) Normal Vision & Hearing [range 12 sq.]; +2 Will save
7 Detect Life [daily, Standard action]
8 Minor sentience (+Abyssal, Draconic, Giant) – (ritual 2)
9 Darkvision [range 12 sq.]
10 +3 Weapon bonus (detect life 3/day [1/enc] minor action)
11 Gain vicious property = Crit.+1d12 / plus (PHB1); +3 Will save
12 Haste 1/day [up to 10 rds.] Effect: +1 to hit; +1 AC & Reflex; move x2, add. MBA w/Std. Action [age 1 yr/rd]
13 Major sentience +Infernal [all ranges 24 sq.] – (ritual 3)
14 Souldrinker Weapon property (AV2)
15 +4 Weapon bonus; Lifedrinking +10 Temp HP
16 +4 Will save
20 +5 Weapon bonus
21 +5 Will save
25 +6 Weapon bonus; Lifedrinking +15 Temp HP



No living being can positively identify the material from which Blackrazor was crafted because the sword comes from another reality, now long dead, whose physical laws varied from those defining the multiverse known to today’s sages and planewalkers. In the dying days of that reality, the wizard Keraptis brought the weapon out of its native multiverse into his own (Knowledge [history] DC 15).

In truth, Blackrazor’s current form is not its true shape. Originally, the sword was a living creature—a native of the strange multiverse Keraptis visited. Through a strange ritual practiced by the denizens of that dimension, Keraptis bent first the entity’s will, and then its form, until he had the weapon he desired (Knowledge [history] DC 20; Dominating the Blade ritual).

The rulers of Blackrazor’s home dimension were powerful beings that controlled all known planes of existence within their multiverse. Order was absolute—entropy and decay of all kinds had been virtually eliminated. But despite the power these rulers wielded, their control eventually faltered, allowing horrible creatures to pour forth from forbidden realms into their multiverse and poison all of reality (Knowledge [history] DC 25; Opening the Soul ritual; see below). In its original state, Blackrazor was not a living being; it was a powerful undead creature). In fact, the entity known as Blackrazor should never have existed—either in our reality or its own. It was one of the first horrid creatures to invade that long-lost multiverse, and the rulers of that dimension were all too eager to eliminate any evidence that their control was not as absolute as they would have wished. Thus, they granted Keraptis the knowledge to bend the entity into its current form as payment for taking it away from their realm forever (Knowledge [history] DC 30; Exile of the Damned ritual).


Rise of the Fallen God alvonwald alvonwald