Aegis Inviolable


Aegis Inviolable

This item of legacy is a heavy armor bordered in bronze. The armor’s dark steel is almost black, its center darker still. That center of the breastplate (where a personal ensign or standard might normally be placed) shifts and wavers depending on the angle from which it is viewed. Non-legacy Game Statistics: +1 armor; cost 700 gp. You are considered 1 level higher for the purpose of turning or rebuking undead, though you do not gain this ability if you do not already have it. Omens: when a wielder dons the armor, the holy symbol of his deity, the standard of his liege or kingdom, or the emblem of an organization to which he belongs immediately appears in the center of the breastplate. The armor resizes to fit any Small, Medium, or Large wielder.

Legacy Rituals

The following two rituals are required to unlock all the abilities of the Aegis Inviolable.

1. The Enemy of My Enemy (Ritual 1): You must ally yourself with an enemy to defeat a common threat. This new ally must be a political or religious rival, or someone you have personally come into conflict with in the past. The enemy you defeat must be of a level equal to or greater than 1 + either your own effective character level or your new ally’s, whichever is higher. Cost: 2,000 gp. Feat granted: Lesser Legacy.

2. An Ancient Evil (Ritual 2): You must confront and defeat a creature directly responsible (or belonging to an organization responsible) for a great evil that occurred at least one hundred years ago. This evil can take any form, from wide-ranging atrocities to a specific crime against your own church or kingdom. In either case, the individual must be aware of the reason for your grudge, and must be equal to or greater than 2 + your effective character level. Cost: 44,000 gp. Feat granted: Greater Legacy.

Aegis Inviolable

Level Special Ability
2 +1 Armor
3 Resistance 5 (+1 all defenses) (Ritual 1)
4 Act as +1 Holy Symbol
6 +2 Armor
7 Act as +2 Holy Symbol (+2 all defenses)
9 Shield of Faith (as cleric spell 1/day)[Std. action]
11 +3 Armor
12 Act as +3 Holy Symbol
13 Resistance 10 (+3 all defenses) (Ritual 2)
15 +4 Armor; Negate Energy drain 1/day (magical death effects)
16 Act as +4 Holy Symbol (+4 all defenses)
20 +5 Armor
21 Act as +5 Holy Symbol
23 Resistance 15 (+5 all defenses)
25 +6 Armor
26 Act as +6 Holy Symbol (+6 all defenses)



In the early days of St. Cuthbert’s faith, a young priest named Seamus took temporary leave of his duties to travel back to his homeland and attend his sister’s funeral. When he finally returned months later, he was horrified to find his church burned to the foundations, the bodies of his fellow priests within. No religious icon or holy scripture escaped the fire-except for the armor the high priest had used in his ill-fated defense of the church. Though he had no notion of who was responsible, Seamus was determined to exact vengeance. At that time, the larger churches considered St. Cuthbert an upstart whose faithful were little more than a mob of pretenders. Seamus chose to start his quest with them. (DC 15) The young priest expected to find enemies among the other churches of the region; instead, he found more victims. From the dwarven temple of Moradin to the holy cathedral of Pelor to the fortress bastion of Hextor, Seamus discovered smoldering ruin after smoldering ruin. For years he traveled, until the number of fallen churches he encountered could not easily be numbered. On the way, Seamus gathered allies in the form of other survivors of the attacks, including Surra Soulhammer, high priest of Moradin, and Rotheul, champion of Hextor. With others like themselves, these former enemies worked together to expose what could only be construed as an attack on faith itself. As a symbol of their united purpose (and in memory of the last stand Seamus’s high priest had made), they crafted the Aegis Inviolable, magic armor to be wielded by their greatest champion once their enemy was found. (DC 20; The Enemy of My Enemy) In the end, the tale of Seamus and his allies was one of tragic failure. The wandering priests eventually located their enemy: The Covenant of Ur. This cult was one of the earliest known assemblages warlocks. The wandering priests confronted the covenant. Though they managed to exact a measure of vengeance for their respective orders, all of them fell before the end. The Covenant of Ur was eventually destroyed by an order of paladins, though rumors persist that the cult continues to this day. The Aegis Inviolable was taken from the warlocks by one of the paladins, where it passed through his family line until ending up in the hands of his direct descendant: Sir Colryn, advisor and friend to the forgotten king. (DC 25; An Ancient Evil)

Aegis Inviolable

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