Dirk Darkfire

The Drow

Description:
Level 6 Drow Rogue
Dirk Darkfire
+2
14
Strength
+0
10
Constitution
+4
18
Dexterity
+0
10
Intelligence
-1
9
Wisdom
+3
17
Charisma
HIT POINTS
Total
47
Bloodied
23
Surges
8
Value
11
SAVE MODIFIERS
Description.
+11
Initiative
6
Speed
SKILLS
+13
Acrobatics
+8
Arcana
+5
Athletics
+11
Bluff
+13
Diplomacy
+2
Dungeoneering
+3
Endurance
+2
Heal
+3
History
+2
Insight
+13
Intimidate
+2
Nature
+2
Perception
+3
Religion
+14
Stealth
+6
Streetwise
+12
Thievery
20
Armor Class
15
Fortitude
18
Reflex
20
Will
RACE FEATURES
Loth Touched
Description
Fey Origin
Description
CLASS FEATURES
Racial feat
Description
FEATS
Clutch of Darkness
Description
Improved initiative
Description
Durability
Description
Backstabber
Description
BACKGROUNDS
Mystic Slayer
Description
ATTACKS
1d4 + 0
+0 vs AC
Melee Basic
AT-WILL POWERS
Binding Barrage
Description
Sly Flourish
Description
ENCOUNTER POWERS
Termination threat
Description
Enforced threat
Description
Cloud of Darkness
Description
Darkfire
Description
Snap Shot
Description
DAILY POWERS
Sneak in the Attack
Description
Ferret out Frailty
Description
EQUIPMENT
+2 Blackrazor Dagger
+1 Leather Armor
Description
Acrobat Boots
Stand up as a Minor Action
Brooch of Shielding +1
Description
Lion’s Claw Gauntlets
Description
MONEY
Platinum
0
Gold
lots
Silver
0
Copper
0
Bio:

After making a bet with his friend Balefora that he could kill anything that moves, he set out from the underdark searching for all the things in the world that move for him to kill. Being young for a drow and not realizing how long this endeavor would take he headed through the tunnels of his homeland following his prey out into the light of day. Not one to back down on anything he continued to find all the creatures that moved on the surface and started killing those too. After a few eventful encounters with some townsfolk he came to the conclusion that killing things while in a group of adventurers is not considered murder for some strange reason, after being called a murderer for killing a large thing that moved called a farmer, a cow, and a town guard. After joining this group, killing things that move are so much easier that he feels he will finish his task in half the time, and with less mobs and wives chasing after him.

Dirk Darkfire

Rise of the Fallen God alvonwald aos411