Nallykr

Description:
Level 7 Drow Assassin
Nalklyr
+1
12
Strength
+2
15
Constitution
+3
16
Dexterity
+0
10
Intelligence
+1
13
Wisdom
+3
17
Charisma
HIT POINTS
Total
49
Bloodied
24
Surges
12
Value
8
SAVE MODIFIERS
Description.
+6
Initiative
6
Speed
SKILLS
+11
Acrobatics
+3
Arcana
+4
Athletics
+6
Bluff
+6
Diplomacy
+4
Dungeoneering
+8
Endurance
+4
Heal
+3
History
+9
Insight
+8
Intimidate
+4
Nature
+9
Perception
+3
Religion
+13
Stealth
+11
Streetwise
+13
Thievery
19
Armor Class
16
Fortitude
16
Reflex
17
Will
RACE FEATURES
Trance
Meditate aware 4 hours instead of sleep
Lolthtouched
Use either cloud of darkness or darkfire
once per encounter.
Darkfire Charisma
Use CHA for Darkfire
Fey Origin
Your origin is fey, not natural
CLASS FEATURES
Assassin’s Shroud
Gain the assassin’s shroud power
Night Stalker
Deal cha mod bonus damage against
targets that are adjacent to no enemies
Shade Form
Shadow Step
Description
FEATS
Killer’s Insight
Once per encounter, target gains an extra
shroud
Venom Hand Assassin
After short or extended rest,
weapon deals 1d8 extra poison damage on next successful
attack
Xen’drik Weapon Training
+2 damage and proficiency
with drow long knife and Xen’drik boomerang
Skill Training (Perception)
Description
BACKGROUNDS
High Roller, Assassin (+2 to Thievery)
+2 to Thievery
Brash Duelist
AT-WILL POWERS
Assassin’s Shroud
KEYWORDS Shadow USED
Free
ACTION
Close burst 10
RANGE
ATTACK
One enemy you can see in burst
TARGET
10
vs
DEFENSE
Effect: You subject the target to your shroud. If any of your shrouds
are already on the target, you subject it to an additional shroud, up to
a maximum of four. The shrouds last until you use this power against
a different enemy or until the end of the encounter.
Before you make an attack roll against the target, you choose to
invoke either all your shrouds on it or none of them. If you invoke
your shrouds, the attack deals 1d6 damage per shroud, minus one
shroud if the attack misses, and all your shrouds then vanish from the
target. This damage roll never benefits from bonuses to damage rolls,
and is in addition to the attack’s damage, if any.
Level 11: 1d6 + 3 damage per shroud.
Level 21: 1d6 + 6 damage per shroud.
Special: You can use this power only on your turn and only once per
turn.
Shadow Step
KEYWORDS Shadow, Teleportation USED
Move
ACTION
Personal
RANGE
ATTACK TARGET
vs
DEFENSE
Requirement: You must be adjacent to a
creature.
Effect: You teleport 3 squares to a square
adjacent to a different creature.
Level 11: Teleport 4 squares.
Level 21: Teleport 5 squares
Executioner’s Noose
KEYWORDS Force, Implement, Shadow USED
Standard
ACTION
Ranged 5
RANGE
7
ATTACK
One creature
TARGET
5
vs Fort
DEFENSE
Attack: Dexterity vs. Fortitude
Hit: 1d6 + Dexterity modifier (+3) force damage, and you
pull the target 2 squares. The target is slowed until the
end of your next turn.
Level 21: 2d6 + Dexterity modifier (+3) force damage.
Final Sleep Ki Focused Khopesh +1: +7 attack, 1d6+4
damage
Khopesh: +6 attack, 1d6+3 damage
Final Sleep Ki Focus +1: +7 attack, 1d6+4 damage
Final Sleep Ki Focused Drow Long Knife +1: +7 attack,
1d6+6 damage
Drow Long Knife: +6 attack, 1d6+5 damage
ADDITIONAL EFFECTS
+3 to damage rolls if the target is adjacent to none of your
enemies – Night Stalker.
CLASS Assassin LEVEL 1 BOOK Dragon 379
Shadow Storm
KEYWORDS Shadow, Weapon USED
Standard
ACTION
Melee weapon
RANGE
9
ATTACK
One creature
TARGET

vs AC
DEFENSE
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier (+3) damage, plus 1
damage for each creature adjacent to the target.
Level 21: 2[W] + Dexterity modifier (+3) damage,
plus 2 damage for each creature adjacent to the target.
Final Sleep Ki Focused Khopesh +1: +9 attack, 1d8+4
damage
Khopesh: +8 attack, 1d8+3 damage
Final Sleep Ki Focused Drow Long Knife +1: +10 attack,
1d6+6 damage
Drow Long Knife: +9 attack, 1d6+5 damage
ADDITIONAL EFFECTS
+3 to damage rolls if the target is adjacent to none of your enemies
Agile Recovery
KEYWORDS USED
Minor
ACTION RANGE
AT-WILL ENCOUNTER DAILY
Effect: You stand up.
Prerequisite: You must be trained in Acrobatics
ENCOUNTER POWERS
Cloud of Darkness
KEYWORDS USED
Minor
ACTION
Close burst 1
RANGE
ATTACK TARGET
1
vs
DEFENSE
Effect: The burst creates a cloud of darkness
that remains in place until the end of your next
turn. The cloud blocks line of sight, squares
within it are totally obscured, and creatures
entirely within it are blinded until they exit. You
are immune to these effects.
ADDITIONAL EFFECTS
CLASS Racial Power LEVEL * BOOK FRPG
Darkfire
Minor
ACTION
Ranged 10
RANGE
10
ATTACK
One creature
TARGET
10
vs Reflex
DEFENSE
Attack: Intelligence +4 vs. Reflex, Wisdom +4 vs. Reflex, or
Charisma +4 vs. Reflex
Increase to +6 bonus at 11th level and +8 bonus at 21st level.
Hit: Until the end of your next turn, all attacks against the
target have combat advantage, and the target cannot benefit
from invisibility or concealment.
Special: When you create your character, choose Intelligence,
Wisdom, or Charisma as the ability score you use when making
attack rolls with this power. This choice remains throughout
your character’s life and does not change the power’s other
effects.
Unarmed: +10 attack
ADDITIONAL EFFECTS
CLASS Racial Power LEVEL * BOOK FRPG
Shade Form
KEYWORDS Shadow USED
Minor
ACTION
Personal
RANGE
ATTACK TARGET
vs
DEFENSE
Effect: You assume a shadowy form that lasts
until you make an attack roll or until the end of
your next turn. While in this form, you are
insubstantial, and you gain vulnerable 5 radiant.
In addition, you can make Stealth checks to
become hidden if you have any cover or
concealment, and you can use cover granted by
your allies both to become hidden and to remain
hidden.
Sustain Minor: The form persists.
ADDITIONAL EFFECTS
CLASS Assassin LEVEL BOOK Dragon 379
Shadow Darts
Cold, Implement, Shadow USED
Standard
ACTION
Ranged 5
RANGE
7
ATTACK
One creature
TARGET
5
vs Reflex
DEFENSE
Attack: Dexterity vs. Reflex. Make three attack
rolls. If any of them hit, resolve them as a single
hit, and all of them must miss for the attack to
miss.
Hit: 1d8 cold damage if one of the attack rolls
hits, 2d8 cold damage if two hit, or 3d8 cold
damage if three hit.
Final Sleep Ki Focus +1: +7 attack, 1d8+1
damage
ADDITIONAL EFFECTS
+3 to damage rolls if the target is adjacent to none of your
enemies – Night Stalker.
CLASS Assassin LEVEL 1 BOOK Dragon 379
Inescapable Shadow
KEYWORDS Shadow, Teleportation, Weapon USED
Standard
ACTION
Melee 1
RANGE
9
ATTACK
Your assassin’s shroud target
TARGET

vs AC
DEFENSE
Effect: Before the attack, you teleport 5 squares to
a square adjacent to your assassin’s shroud target.
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier (+3) damage.
Final Sleep Ki Focused Khopesh +1: +9 attack, 2d8
+4 damage
Khopesh: +8 attack, 2d8+3 damage
Final Sleep Ki Focused Drow Long Knife +1: +10
attack, 2d6+6 damage
Drow Long Knife: +9 attack, 2d6+5 damage
ADDITIONAL EFFECTS
+3 to damage rolls if the target is adjacent to none of your
enemies – Night Stalker.
CLASS Assassin LEVEL 3 BOOK Dragon 37
Shadow Link
KEYWORDS Shadow, Weapon USED
Standard
ACTION
Melee weapon
RANGE
9
ATTACK
Your assassin’s shroud target
TARGET

vs AC
DEFENSE
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier (+3) damage. Until the end
of your next turn, you can use your assassin’s shroud
against the target whenever you are hit.
Bleak Disciple: You gain temporary hit points equal to
your Constitution modifier (+2) when the attack hits.
Final Sleep Ki Focused Khopesh +1: +9 attack, 2d8+4
damage
Khopesh: +8 attack, 2d8+3 damage
Final Sleep Ki Focused Drow Long Knife +1: +10 attack,
2d6+6 damage
Drow Long Knife: +9 attack, 2d6+5 damage
ADDITIONAL EFFECTS
+3 to damage rolls if the target is adjacent to none of your
enemies – Night Stalker.
CLASS Assassin LEVEL 7 BOOK Dragon 379
Stolen Defense
KEYWORDS USED
Minor
ACTION
Melee touch
RANGE

AT-WILL ENCOUNTER DAILY
Target: One creature
Effect: You make a Thievery check opposed by
the target’s passive Perception check. If your
check succeeds, the next ally who attacks the
target before the end of your next turn gains
combat advantage against it for that attack.
Prerequisite: You must be trained in Thievery
DAILY POWERS
Targeted for Death
KEYWORDS Cold, Implement, Shadow USED
Standard
ACTION
Ranged 5
RANGE
7
ATTACK
One creature
TARGET
5
vs Will
DEFENSE
Attack: Dexterity vs. Will
Hit: 3d8 + Dexterity modifier (+3) cold damage.
Miss: Half damage.
Effect: Until the end of the encounter, whenever you use
assassin’s shroud against the target, you subject it to two
shrouds instead of one.
Final Sleep Ki Focused Khopesh +1: +7 attack, 3d8+4 damage
Khopesh: +6 attack, 3d8+3 damage
Final Sleep Ki Focus +1: +7 attack, 3d8+4 damage
Final Sleep Ki Focused Drow Long Knife +1: +7 attack, 3d8+6
damage
Drow Long Knife: +6 attack, 3d8+5 damage
ADDITIONAL EFFECTS
+3 to damage rolls if the target is adjacent to none of your
enemies – Night Stalker.
CLASS Assassin LEVEL 1 BOOK Dragon 379
Treacherous Shades
KEYWORDS Implement, Psychic, Shadow USED
Standard
ACTION
Close blast 3
RANGE
7
ATTACK
Each creature in blast
TARGET
3
vs Will
DEFENSE
Attack: Dexterity vs. Will
Hit: 2d6 + Dexterity modifier (+3) psychic damage, and the
target grants combat advantage (save ends). Until the target
saves against this effect, enemies grant combat advantage
while adjacent to the target.
Miss: Half damage, and the target grants combat advantage
until the end of your next turn.
Final Sleep Ki Focused Khopesh +1: +7 attack, 2d6+4 damage
Khopesh: +6 attack, 2d6+3 damage
Final Sleep Ki Focus +1: +7 attack, 2d6+4 damage
Final Sleep Ki Focused Drow Long Knife +1: +7 attack, 2d6+6
damage
Drow Long Knife: +6 attack, 2d6+5 damage
ADDITIONAL EFFECTS
+3 to damage rolls if the target is adjacent to none of your
enemies – Night Stalker.
CLASS Assassin LEVEL 5 BOOK Dragon 379
ATTACKS
1d8+ 4
+8 vs AC
Melee Basic
EQUIPMENT
Final Sleep Ki Focus +1
DAMAGE PROFICIENT GROUP RANGE
+1 attack rolls and damage rolls
ENHANCEMENT
3
LEVEL
+1d12 damage
CRITICAL
PROPERTIES
Whenever you reduce an enemy to 0 hit points or
fewer, you can shift 1 square as a free action.
AT-WILL ENCOUNTER DAILY
POWER
Requirement: Must be able to use Ki Focuses as
an implement.
ITEM SLOT Ki Focus WEIGHT 0 PRICE 680 BOOK Dragon 382
Slick Leather Armor +1
BONUS

CHECK

SPEED
1
QUANTITY
+1 AC
ENHANCEMENT
2
LEVEL
Armor
TYPE
PROPERTIES
Gain a bonus to Acrobatics checks to escape
actions equal to twice the armor’s enhancement
bonus.
AT-WILL ENCOUNTER DAILY
POWER
ITEM SLOT Body WEIGHT 15 PRICE 520 BOOK
MONEY
Platinum
0
Gold
100
Silver
0
Copper
0
Bio:

Nallykr

Rise of the Fallen God alvonwald HcdDbz